Use Your iPad as an Arcade Machine

November 9th, 2010 | No Comments | Posted in About Arcade Games

I know what you’re thinking, taking your iPad and making it into an old dusty relic like an arcade machine is just silly. After all, Apple has stated that this thing is a game changer, and it will do everything that a lapto…er..comput…er..smart phone can do and then some! Well forget all those applications and fancy schmancy technological functionality and let’s get down to what the real purpose of the iPad really is: A really expensive toy to play games on.

Now I have to admit it’s pretty clever to turn this iPad into it’s own gaming unit, but given that it’s thin, compact, and looks like a computer monitor you can carry around, it seems to lend itself well to this arcade machine conversion. The physical controls help to alleviate some of the annoyances of a touch screen when playing older arcade games as well. The maker, Freekade, built something that looks a little bit like a similar model we saw at Thinkgeek, the iCade, just less flashy. But I’m a function over form kinda guy, so I really don’t mind so much. Besides the model that was featured over at Thinkgeek wasn’t actually fully functional either. This is the genuine article. The real deal, as it were, even if it is just a prototype at present.

As the video states, this doesn’t use VNC type client controls, everything functions locally on the iPad itself, allowing you to plop it just about anywhere and get your arcade gaming fix. The model is a working prototype but hopefully there will be some more final builds out there that look a little more pleasing to the eyes. I mean I’m sure they could put together a cool lego arcade machine using the iPad or maybe they could give it a nice looking Pokemon skin arcade machine. Who doesn’t like Pokemon anyway? Deep down we are all Pokemon fans I’m sure, even if we don’t like to admit it (shh).

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Exciting New Games Added!

September 7th, 2010 | No Comments | Posted in About Arcade Games

Terminator Salvation

http://www.rawthrills.com/node/106

Wheel of Fortune

http://www.youtube.com/watch?v=VmVquCrNmrk

Deep Sea Treasure

http://www.icegame.com/p-18092-deep-sea-treasure.aspx

Tippin Bloks

http://www.icegame.com/p-18097-tippin-bloks.aspx

Whack a Banker Arcade Game is a Hit

September 7th, 2010 | No Comments | Posted in About Arcade Games

Recession-hit Britons are getting their own back on banks by playing one of the country’s newest amusement arcade games.

Inventor Tim Hunkin says the ”Whack A Banker” machine at his pier arcade in Southwold, Suffolk, is proving a great investment.

Punters are promised a ”truly rewarding banking experience” and use a mallet to hit as many bald pop-up figures as they can in a limited time.

”You pay 40p to hit as many bankers as you can in 30 seconds as their heads pop up. It’s based on an older game called ‘Whack a Mole’,” said Mr Hunkin, 58.

”It’s proving very popular. I keep having to replace worn-out mallets.”

He added: ”The bankers are bald and all look the same because that’s how I think people see bankers – as faceless.

”And, of course, the bankers never really lose. If you win the game a banker’s voice says: ‘You win. We retire. Thank you very much to the taxpayer for paying our pensions’.”

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20 Greatest Arcade Games of the 80’s

September 7th, 2010 | 18 Comments | Posted in About Arcade Games

Though today’s home consoles have certainly more than one-upped the video game machines of yesterday, and they’ve made getting to and playing your favorite game almost impossibly simple, there are still those of us who occasionally long for the days of the long dead arcade. I don’t know about you, but my local arcade, Star World, was a dark, chilly, hangar chock full of neon and harsh light halos that emanated from every machine like the inviting glows of miniature Sin City casinos. The house lights were never on. If you needed to see your way from game to game, well, then you hadn’t been there enough to memorize a path my friend. One wall housed Ski-Ball, another, rows and rows of pinball machines… but strewn throughout the main concourse in little islands of four back-to-back bellowing, beckoning boxes were the real arcade giants; the honest to goodness video games that shaped our Reagan-year youths. Each of these games were, at one time or another, part of the beeping, chirruping, rainbow that was Star World, and to many of you, these very machines were your friends and enemies, too. But even as I gather together the pics and descriptions of these brave, lost soldiers of the video arcade age, this list is still subjective.

1989
Super Off Road

As basic as it comes: truck racing on increasingly difficult dirt tracks. But the coolest part was being able to upgrade your vehicle after every successful run with cool add-ons like nitro! Kick ass! Oh, and who could forget hot chicks and trophies!

1981
Frogger

I’m sorry but if you have never played a game of Frogger… wait, let’s just say, if you don’t even know what Frogger is and were alive and cognizant in the 80’s, you are a Communist and need to go back to 80’s USSR where you belong. Commie.

1980
Missile Command

Ah Missile Command. So deceptively simple yet, so infuriating. All you had to do was master the fine art of self control while aiming your cross-hairs at your targets and you’d have more than enough missiles to do the job. But no, some moron was always whipping that big wheel around and around, launching willy nilly. It was me.

1980-82
Centipede and Millipede

This is one of several entries where I use both the original and the sequel due to the simple fact that they were often found side by side in the same arcade and because the sequel was just as popular as the first. Here we have you, represented by either a ‘head’ or ‘gnome’, depending who you ask shooting up at an oncoming insect. Fun, fast, and hot track-ball action!

1984
Kung Fu Master

Believe it or not, the Japanese version of this game was based on the movie of the same name starring Jackie Chan. Cool. In both versions of this side-scrolling classic, the object was a simple as the come: kick your opponent’s collective asses.

1982-83
Tron and Discs of Tron

For some reason, Tron became the central focal point of our arcade for a long time. Understandably after the film was released, but the machine never moved. The game was pretty tough: I/O Tower, MCP Cone, Battle Tanks, and Light Cycles made up the four levels and each was a big pain in the ass. The sequel and it’s disc throwing lunacy was maddening.

1981
Tempest

You played as an artistic ‘C’ shaped ship in a bizarrely-shaped tube blasting off at any enemy that happened to land on your playing field. If I recall, the control was a dial and a firing button. Man, I loved this game.

1982
Pole Position

One of the first, if not certainly the most classic, Formula-1 racing games. The view was something different at the time as well: behind and above the car so you could see the horizon line and upcoming turns. Fun and very nice with the wheel and pedal and gearshift. Oh yeah.

1982
Q*Bert

Easily one of the most bizarre games ever created. Seemingly simple, I mean all you had to do was change the colors of the playing cubes… ah, but watch your ass for Slick, Ugg, Wrong-Way, and Coily!

1983-84
Dragon’s Lair and Space Ace

First off, a quick nod to the artist of this laser-disc-style video game, Don Bluth: the man behind A Land Before Time and An American Tale among countless others. Also, Space Ace wasn’t a direct sequel inasmuch as it was another game played the exact same way by the same people. Tough games, both.

1980
Defender

One of the fastest video games to come out in the 80’s with a look and feel right up there with the standards of today. Side-scrolling, space ship-piloting, shooter, you had to kill the enemy while simultaneously saving the little people pegs being taken hostage. Awesome. Also, it often came packaged with…

1982
Joust

Joust. The insanely addictive ostrich knights game where you not only destroyed the enemy rider and bird, but also collected the eggs. But watch that lava pit!

1982
Popeye

Who would have thought that one could take the funny-page and animated antics of everyone’s favorite grizzled, hormonally imbalanced sailor with a wicked speech impediment and turn him into a video game? Well, Nintendo, that’s who. The play was very similar to that titular simian…

1981
Donkey Kong

Donkey Kong. One of those few games that the mere mention of which elicits nods and smiles as your audience lapses into a haze of nostalgia. By the way, if you haven’t seen King of Kong: A Fistful of Quarters, do so. It is one of the greatest, and saddest, documentaries of all time.

1982
Moon Patrol

A staple in our arcade that stood the test of far more advanced games that came and went after it. Moon Patrol carved out its own little niche and hung on tenaciously till the place shut down. You played as a buggy shooting at enemies while doing your best to jump over obstacles. Ah memories.

1982
Dig Dug

No other game gave you the opportunity to kill your underground-dwelling enemies by inflating them to death via pump. Outstanding. Not a whole lot to know here: you dig, you pump… you dig?

1981
Galaga

The far superior sequel to 1979’s Galaxian, Galaga follows the exploits of a ‘Space Invaders’-like ship that shoots up at a horde of alien enemies. Simple but oh so tough the further you advanced.

1983
Spy Hunter

An action driving game like no other! Not only having to command the vehicle itself, but also the menagerie of weapons, you had to destroy enemy vehicles and remain in one piece at the same time. I loved the semi that dropped you off.

1980-83
Pac-Man, Ms. Pac-Man, Jr. Pac-Man

Few things can say that they formed a generation, but Pac-Man and its many sequels is most definitely one thing that can. There really is no reason to describe what these games were like to play other than to say that each incarnation featured its own specialized sets of enemy ghosts and special ‘fruits’ as well as cosmetically to the Pac clan themselves.

1985
Gauntlet

This, to me and I’m sure many of you, was the pinnacle of arcade video game experiences. Four players, dungeons after dungeons, ghosts, treasure… it was all there. Your choice of Warrior, Wizard, Valkyrie, and Elf offered you a unique ability for each: magic, strength, armor, and speed respectively. Just don’t shoot the food! “Warrior is about to die!” Yep, sounds like the Speak N’ Spell because Texas Instruments did both!

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10 Awesome Classic Games You Can Now Play Online

September 7th, 2010 | 9 Comments | Posted in About Arcade Games

There’s something about an old video game that does a body good. The 16-color graphics, the 8-bit sound — something about it conjures memories of simpler times, when joysticks seemed larger because our hands were still small, and a dollar seemed like a heck of a lot more money than it does right now.

Allow us to take you on a vintage voyage with a time machine of links, if you will. Here are ten computer and arcade games we all know and love that you can now play online and free of charge. If you’re of a certain age, you probably played these games while waiting for your mom to finish grocery shopping. Or they might have been on your very first video game console. We hope you remember them fondly and enjoy playing them again.


1. Donkey Kong


The original Donkey Kong arcade game is the stuff of legends. A recent documentary about hardcore Kong players, The King of Kong: A Fistful of Quarters, follows a group of dudes who are all competing against one another for the Donkey Kong world record high score. It’s intense stuff. The game they played was the 1981 Nintendo release that features “Jumpman,” the tiny character dodging Kong’s barrels, who would later become, none other than the infamous man in red overalls, Mario.


2. King’s Quest


This 1984 classic was the first video game I ever played. It came on these wild contraptions called floppy disks. This prototypical adventure game required hours of fun using green-and-white-striped printer paper to map out the various screens of the game. The original King’s Quest spawned an entire series that followed the evolution of computer games over the years, culminating with King’s Quest: Mask of Eternity, which was released in 1998. Still, for my money, you can’t beat the original.


3. Super Mario Bros.


There wasn’t a kid on the block who didn’t go bananas over Super Mario Bros. when this game came out with the Nintendo Entertainment System console. We had been playing “regular” Mario Bros. in the arcades since 1983. Now Super Mario was packaged with the “regular” NES along with Duck Hunt in 1985. What made the Mario Bros. suddenly super was somewhat confusing for a 7-year-old, especially considering the Super Nintendo Entertainment System wasn’t released until the 1990s. Whatever, they were all super in my book.


4. Asteroids


Asteroids was released by Atari in 1979 as an arcade game and was later ported to the 2600, a seminal system that was launched in 1977. Last summer we heard that Universal Studios has secured the rights to make a movie out of the game. If you’ve ever played Asteroids, you know the plot might be a bit lacking for Hollywood. Still, the game was groundbreaking and addictive in its time, spawning a slew of knockoffs and sequels. We’re recommending you try this OG Asteroids clone, if only for the astounding and hilarious sound design.


5. The Legend of Zelda


Nintendo’s Zelda series is one of the greatest successes in video game history. To date, the Zelda games have sold more than 59 million copies worldwide. U.S. gamers originally got The Legend of Zelda as an NES cartridge game in 1987. One of the more interesting aspects of the game is that it combines elements of RPGs, puzzles, “exploration” games and action/battle games.


6. Missile Command


This 1980 Atari arcade shooter is a fan favorite and a true perennial. The concept is simple; the game lets players defend six cities from an infinite volley of ballistic missiles. It’s essentially a losing battle, as all the cities are eventually destroyed. Players simply rack up points as the speed increases. Missile Command was ported to the 2600 and remained immensely popular as an arcade game until the 1990s. In later years, the game also morphed into 3D and hi-def spinoffs as well.


7. Pong


Then there’s the granddaddy of them all, Pong. Pong was one of the first video games ever created, and almost forty years after its debut, it still charms us with its simplicity. Pong came out as a cabinet arcade game in 1972 and was ported as “Home Pong” in 1974 — this was a single-game console, mind you. The game was a huge success for maker Atari, who had to design a special chip just for the console. At the time, it was the highest-performing chip available in any consumer product.


8. Centipede


Centipede, Atari’s 1980 shooter, was a hugely successful arcade game and was also ported to the Atari 2600, 5600, and other Atari systems. It was followed in 1982 by the slightly less successful Millipede. It’s interesting to note that one of Centipede’s two designers was a woman, Dona Bailey, and the game was the first to grab a significant amount of female players.


9. Duck Hunt


Whether you were the kid who sat mere inches from the screen with Nintendo’s plastic “gun” controller or you preferred a more challenging approach, you know you loved Duck Hunt. The 1984 version of this game came bundled with Super Mario Bros. in the NES package. Previously, it had been a game for Nintendo’s Laser Clay Shooting System, a 1973 home entertainment product that predated Nintendo’s video game offerings.


10. Pac-Man


You can’t discuss vintage video games without mentioning Pac-Man. The Pac-Man brand is the single most recognizable name in the industry. When Pac-Man debuted in 1980, most of the arcade games out there were space-themed shooters or Pong-like sports games. Pac-Man was the first face, and the first real character in gaming. It also set the stage for “casual game” models that would appeal to both sexes.

Pac-Man gave way to a herd of sequels, clones and spin-offs, but none were more popular than Ms. Pac-Man, a 1981 version that some diehard Pac-Man fans even prefer over the original. The game was ported to the Atari 2600 with moderate success, but many folks still enjoy playing the arcade game. Word on the street is that a Japanese game manufacturer might be rolling out a touchscreen version of Pac-Man for the iPad soon.

While conducting research for this post, we also came across a rad SNES emulator, a clearinghouse of old arcade games online and this excellent Atari site, with games such as Lunar Lander, Yars’ Revenge and Gravitar.

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A Passion for Pinball

September 7th, 2010 | 2 Comments | Posted in About Arcade Games

David Silverman Believes His Vintage Arcade Machines Should Be Admired – And Played

The quarter goes in, and then the magic begins. Lights flash, bells ring, balls roll, flippers flip.

David Silverman is in pinball heaven. And he barely had to walk out his back door.

For some 25 years, Silverman has been buying arcade pinball machines, those gaudily colored, delightfully cacophonic games of skill that involve a steel ball, a bunch of rubber bumpers amid a sea of flashing lights and a pair of electronic flippers that serve as the only thing between million-point success and hole-in-the-floor oblivion. Staples at amusement arcades for more than seven decades, their pinging bells have provided the soundtrack for many a summer night, in arcades and amusement centers from Ocean City to Coney Island, Virginia Beach to Las Vegas. The Who even recorded a rock opera about a deaf, dumb and blind boy named Tommy, whose senses came alive only when he played pinball.

Silverman owns approximately 800 of these machines. And if a roomful of these babies doesn’t constitute pop-culture heaven, then nothing does.

“Even as a kid, I was fascinated,” says Silverman, a landscape designer by day whose Silver Spring home – or, more specifically, several outbuildings in back of his Silver Spring home – serves as the temporary quarters for his National Pinball Museum, which he hopes to expand someday into a facility complete with a research library, themed restaurant (he’s even got a name for it, The Flipper) and gift shop. “There was just something about the games. They’ve always been a fascination to me, and not just to get the high scores. I can remember, as a child, looking at the letters, at the artwork, at the flashing lights.

“When I was 4 or 5, and we’d go to Lake George for vacation, I just remember always playing pinball. We were supposed to be on vacation, but I was always playing pinball.”

Step inside Silverman’s showplace, where about 50 machines are on display, nearly all of them operational, and you can understand why. If someone’s playing, the ping-ping of steel ball bouncing against rubber bumpers, amassing 10 points for each bounce (100 when lit), is downright intoxicating.

Earlier this summer, Silverman took nine of his pinball machines, all with music themes, to Columbia’s Merriweather Post Pavilion. There, the newly opened Music Pinball Hall of Fame – the nine machines, lined up in part of a building off to the side of the pavilion – offers concertgoers the chance to slip a quarter into some vintage machines from the 1960s, 1970s and 1980s and get some idea of what got Tommy so excited. There’s a 1980 Rolling Stones game, a 1976 Captain Fantastic game (inspired by Elton John’s appearance in the movie version of “Tommy”), even a coveted 1967 Beat Time game, featuring The Bootles, so named to avoid paying royalties to a certain Fab Four hailing from Liverpool.

Lording over it all – and he makes it a point to attend every Merriweather concert, so he can both baby-sit his games and explain something about their history to the players – is Silverman, 61. When he talks about pinball, Silverman’s eyes tend to light up in ways not unlike his beloved machines. He’s a man with a passion, one requiring four storage buildings just to hold it all.

Silverman wasn’t always a pinball junkie. Sure, he played them as a kid, even had one in the apartment he shared with two roommates while teaching at Ohio University in the early 1970s. “I literally had to sleep underneath it,” he says with a longing smile. “I learned really quickly not to get up fast, or I’d bang my head.”

But he sold that machine after school was over (for the same $200 he paid for it) and managed to keep his passion at bay for several years. He would eventually earn a master of fine arts degree (in ceramics) from Alfred University in New York and a landscape design degree from George Washington University in Washington. Pinball was a pleasant memory, an occasional diversion, nothing more.

Then, around 1975, shortly after moving to Silver Spring, he made a stop at a business called Rockville Home Amusements. Things would never be the same.

He looked around and soon spied an old friend: a Fireball machine from 1972, one that he had become attached to during a trip to Spain. He’d never forgotten the game, or that glorious graphic of a flaming, fireball-hurling red devil. “That game blew my mind!” he says. “And here I was seeing it again. I was like, ‘Oh, my God!’ So I bought that game.”

Thus was a passion rekindled, a mission born. Things moved slowly at first. “There was no real methodical progress,” Silverman says. “I finally got bored with that game, so I got another one.”

And another one. And another one. And a few hundred other ones. Most of them are stored, stacked eight high in his sheds. All of them are wonderful – vivid pieces of Americana he hopes to someday put on exhibit, complete with historical context and other scholarly accouterments. Plus, of course, a constant supply of nickels and quarters. His pinball machines might end up in a museum, but they won’t be museum pieces. They’ll be played.

“I’m really focused on establishing the museum,” Silverman says, “so it can go on beyond when I’m here. I’m trying to save a piece of history that is disappearing.”

Silverman’s wife of 25 years, Mimi, must be the most tolerant woman in the world. “My wife is an extremely giving person,” he says. “She knows I’m always here, that this was something I was interested in as a kid. It’s an outlet for my creativity. People have different ways of blowing off steam.”

The Silvermans have a 22-year-old son, Zackary, who is autistic. The machines, with their constant sounds and flashing lights, help to engage him. “Having different outlets for him is very important,” Silverman says.

Strangely, Silverman confesses to not being much of a pinball wizard himself. “I’m an actually mediocre player, and I hate that,” he says. “I have done everything to try to become a better pinball player. I practice all the time. I just don’t get any better.”

To prove the point, Silverman approaches his favorite game, a 1996 whirling dervish of a machine called Big Bang Bar, from the Japanese company Capcom. One of only 15 prototype machines made (it was never mass-produced), this is Silverman’s pride and joy; a pinball version of the interstellar bar scene from “Star Wars,” complete with exotic dancing aliens, wide-mouthed frog creatures and a computer-generated voice box that can be pretty insulting when it wants to be. He was once offered $40,000 for it, but refused to sell.

Silverman slips a quarter into the coin slot. “Player one,” the machine asks, “didn’t I see you in a lockup?”

He pulls back on a spring mechanism and shoots his first ball into the game. It bounces about harmlessly for a few seconds, amassing just enough points to be embarrassing, before heading straight down the middle of the playfield, just out of reach of the two flippers.

“Wow, that didn’t last long,” says a bedeviled Silverman, as the machine makes the sound of a toilet flushing. Of such abuse and frustration is pinball love born.

For now, visits to David Silverman’s National Pinball Museum are by appointment only. Call 301-384-3802 or go to nationalpinballmuseum.org

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History of Arcade Games

September 7th, 2010 | 1 Comment | Posted in About Arcade Games

The first popular “arcade games” were early amusement park midway games such as shooting galleries, ball toss games, and the earliest coin-operated machines, such as those that claim to tell a person one’s fortune or played mechanical music. The old midways of 1920s-era amusement parks (such as Coney Island in New York) provided the inspiration and atmosphere of later arcade games.

In the 1930s, the earliest coin-operated pinball machines were made. These early amusement devices were distinct from their later electronic cousins in that they were made of wood, did not have plungers or lit-up bonus surfaces on the playing field, and used mechanical instead of electronic scoring readouts. By around 1977, most pinball machines in production switched to using solid state electronics for both operation and scoring.

In 1971, students at Stanford University set up the Galaxy Game, a coin-operated version of the Spacewar computer game. This is the earliest known instance of a coin-operated video game. Later in the same year, Nolan Bushnell created the first mass-manufactured such game, Computer Space, for Nutting Associates.

In 1972, Atari was formed by Nolan Bushnell and Ted Dabney. Atari essentially created the coin-operated video game industry with the game Pong, the smash hit electronic ping pong video game. Pong proved to be popular, but imitators helped keep Atari from dominating the fledging coin-operated video game market. Video game arcades sprang up in shopping malls, and small “corner arcades” appeared in restaurants, grocery stores, bars and movie theaters all over the United States and other countries during the late 1970s and early 1980s. Games such as Space Invaders (1978), Galaxian (1979), Pac-Man (1980), Battlezone (1980), and Donkey Kong (1981) were especially popular.

During the late 70s and 80s, chains such as Chuck E. Cheese’s, Ground Round, Dave and Busters, and Gatti’s Pizza combined the traditional restaurant and/or bar environment with arcades.

By the late-1980s, the arcade video game craze was beginning to fade due to the reputation of arcades as being seedy, unsafe places as well as the advances in home video game console technology. Arcade video games experienced a resurgence with the advent of two-player fighting games such as Street Fighter II (1991) by Capcom, Mortal Kombat (1992) by Midway Games, Fatal Fury: King of Fighters (1992) by SNK, Killer Instinct (1994) by Rare, and The King of Fighters (1994–2005) by SNK.

However by 1996, home video game consoles and computers with 3D accelerator cards had reached technological parity with arcade equipment—arcade games had always been based on commodity technology, but their advantage over previous generations of home system was in their ability to customize and use the latest graphics and sound chips, much as PC games of today do. Declines in arcade sales volume meant that this approach was no longer cost-effective. Furthermore, by the late 1990s and early 2000s, networked gaming via console and computers across the Internet had also appeared, replacing the venue of head to head competition and social atmosphere once provided solely by arcades.

The arcades also lost their status as the forefront of new game releases. Given the choice between playing a game at an arcade three or four times (perhaps 15 minutes of play for a typical arcade game), and renting, at about the same price, the exact same game—for a video game console—the console was the clear winner. Fighting games were the most attractive feature for arcades, since they offered the prospect of face-to-face competition and tournaments, which correspondingly led players to practice more (and spend more money in the arcade), but they could not support the business all by themselves.

Recent 20th anniversary arcade machine, combining two or more classic video games.

To remain viable, arcades added other elements to complement the video games such as redemption games, merchandisers, and food service. Referred to as “fun centers” or “family fun centers”, some of the longstanding chains such as Chuck E. Cheese’s and Gatti’s Pizza (“GattiTowns”) also changed to this format. Many old video game arcades have long since closed, and classic coin-operated games have become largely the province of dedicated hobbyists.

Today’s arcades have found a niche in games that use special controllers largely inaccessible to home users. An alternative interpretation (one that includes fighting games, which continue to thrive and require no special controller) is that the arcade game is now a more socially-oriented hangout, with games that focus on an individual’s performance, rather than the game’s content, as the primary form of novelty. Examples of today’s popular genres are rhythm games such as Dance Dance Revolution (1998) and DrumMania (1999), and rail shooters such as Virtua Cop (1994), Time Crisis and House of the Dead (1996).

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Play PacMan

September 7th, 2010 | 2 Comments | Posted in About Arcade Games